A Letter Undelivered: In Search of Community Performance through the
Arts
Dear Tanny,
How old were you in 1962? Five? Me too. We probably didn't have the luxury to
know that videogames were first invented (some argued that it should be 1958).
Hong Kong was still trying to solve her own social problems when millions of
people had overwhelmingly stormed into the city all of a sudden within a
decade. The 'world' didn't mean exactly as the way it does to us all right now.
'Videogames' were a little out of reach to poor folks like us. Back then; we
could never have imagined how such games would have consumed most part of
'leisure' among many young people 40 something years later, with many minds and
fingers around MTR, KCR, cafes, and city corners, focusing only on tiny little
portable gadgets? Who would pay attention to the people sitting right next to a
videogame player when one is engaged in the action-packed monitors (not
mentioning the RED HOT cellular phone)? Who would care if the world would fall
apart when the players were caught up with simulated actions as the game
designers anticipated, a world of 'actions' that simulates courage, power,
control and most of all, winning at NO costs, without having to go through any
'boring preaching', 'churches', 'schooling' or, ironically speaking,
'monitoring' by others? All one has to do is to keep repeating the targeted
actions, with eyes and fingers totally hooked up with the self-activating
circuits, re-ensuring the 'ever-present' sense of 'control-over-something'.
Yet, what kind of 'control' would that be?
Modern technology seems to have provided the ruling class an ideal platform for
behavior control, channeling human energy into routes of anticipated 'social'
paths, ensuring continuous human slavery to 'economic growth' that could ONLY
be 'prestigiously-monitored-and-benefited' by the Few, i.e. the Class of
Elites. Our city has become the chessboard for these Elites, calculating all
possible positions of entrances and exits through rules, regulations and the oh-so-easy-to-read-guidelines
and media-driven slogans in order to 'guarantee' every possible projected
source of profit making simply by congregating human vision in the name of
'security' (mostly referred to 'financial security'), a capitalistic totalitarian
society all under the umbrella of 'globalization', a monstrous 'Utopia' that
falls into the 'prophesy' long made by Aldous Huxley in his 'Brave New World'.
What exactly would be the images of Community for a city like Hong Kong, trying
so hard to erase her own roots of history and cultural significances,
patterning her 'cultural path' in the direction of a floating buoy, forever
subject to the heat of waves generated by politicians, stockbrokers and
pseudo-patriotism.
A mother in our “RemappingHK2” workshop shared with us her frustration of
seeing all these 'NO' signs standing so tall in parks, shopping malls, public
AND 'private' places (like toilets), all intended for regulating public
behavior in the name of 'effective management'. Her momentarily rebel with
other mothers to 'step and play on grass', solely for the sake of alarming her
daughter the 'monstrosity' behind these signs, managed to draw the watchful
'dog eyes' of a few 'loyal' security guards, each trying to 'secure' the
dutiful implementation of 'rules' they were uniformed and paid to enforce, with
'judgment' prescribed by the Authority. (Indeed, these poor front-liners are
afraid they may lose their jobs if they don't carry out their 'duty'. What good
is common sense?) The sudden 'awakening' in this mother is oh-so-rare in this
City when it has got so used to the pre-programmed and colonized impulses of
no-trouble-making under what-so-ever-circumstances. What kind of community are
we building here in a 'self-defined-metropolitan-city'?
Videogame players would be the 'perfect' citizens in the Park. They would
seclude themselves in a fixed spot and place no threat at all to anyone. These
are 'rebels-of-no-harm' in spite of the fact that they don't truly pay much
attention to any 'rules' around. They see only 'rules' laid upon the injected
images generated in the monitoring screens, where they could simulate their own
'revolution' and keep the 'outside' world untouched and secured.
Correct me if I am wrong to say that you had been one of the 'forerunners' to
seek alternate routes in 'audience building' (forgive me to say that wasn’t
exactly ‘culture building’), trying to engage more people (or consumers rather)
to go to concerts and theatres, places mostly regulated and controlled by the
government. When you witnessed how young people enjoyed their story telling out
in the public, in an open and friendly environment they helped created in the
first “Remapping Hong Kong” project held in Victoria Park three years ago, you
were encouraged and moved by the very sight of 'community-at-work' that had
long been missing in public places. Such rare occasion was precious indeed and
yet oh-so-difficult to arouse any significance among bureaucrats whose
interests weren't (and still aren't) in 'public awakening'. What good is Art
anyway? Especially when such 'art' uttered by 'art lovers' were often used to
pass judgment triggered mostly by dint of 'conflicting feelings' over
'imaginary' motivations that means so little to 'common folks'. Art doesn't
help to earn 'marks' for securing their economic progress! And so how would the
public take ART in return?
No wonder our participating members don't stay on long simply because:
We don't provide 'CERTIFICATES'!
We don't give MARKS!
We don't have 'A DIRECTION' to follow!
We don't monitor attendance for the sake of any 'materialistic return'!
We don't put on 'well rehearsed' performances to ENTERTAIN the public!
We don't SELL our beliefs because such 'beliefs' should be re-examined by each
member!
We don't provide any sense of 'security' or 'guarantee' any 'compensation'!
WE CREATE THROUGH RE-EXPLORATION OF MUDDY LAYERS BURIED UNDER THE LANDSCAPE OF
OUR HEARTS AND NO WONDER WE UTTERLY FAIL TO FULFIL THE 'EXPECTATIONS' OF OUR
'CONSUMPTION-DRIVEN' PARTICIPANTS.
For those who did stay on, they may still don't know what have happened. They
probably only know something 'small' and 'seemingly-insignificant' within
his/her heart clicking and yearning for changes they have long forgotten. They
mostly seek alternative visions and outbreak from their daily routines. They
want to feel FRESH! They are a very SMALL community, looking for performances
that could innovate their minds and souls?
Yet, what kind of community performance could we be projecting then in the next
ten or twenty years to come? How could the Arts, oh so 'popular' nowadays
solely for the potential sight of consumable glamour, or simply an alternative
'temporary therapeutic dosage' for our fading self-esteem? You have been
working in the Arts and cultural management for so many years. Your colleagues
speak very highly of your performance in the field. Truly wonder how you would
look into the phenomena above raised if you were still around us. How would the
government choose to address the social phenomena and re-examine the role of
Arts in community building when the younger generation would enjoy more in
Internet community? In keeping up with the high promises to remain a free
market for all, do we have to pay such high costs, jeopardizing the community
kinship and the core of neighborhood building we used to be so proud of back in
the 50's and 60's? Up above among the heavenly bodies, how would you temper
with these ever-expanding 'human playstation', seeking to chip off our spirit
bit by bit simply to transform man to become machinery marksmen, filling in
figures simply to set up another 'target' for the next round of
players-in-lines, another perfect round of 'contributing financial backers' to
ensure the AAA economic grading by International finance surveyors?
I don't mean to 'kill' videogames. They are ‘unstoppable’ indeed. Yet, do we
have alternatives? How are we preparing to transform our mode of thinking in
attaining alternative form of activities to diversify the mode of 'leisure'
under such economic bombardment? When 'leisure' exists mostly through behavior
of material consumption, how could we attain any alternative reflection or
observations through critical or creative thinking if we were 'blogged' with a
set of simulated values generated by sheer electronic imaging devices? It is
more than just videogames. It is a war to unhook us all from simulated reality,
especially when bodies and minds falling into the abyss of 'complexity' of
conflating and oversimplified world affairs in the close-circuit 'social
networking' hookups.
Well, no matter what - looks like videogames have turned into the most popular
'art form' among the younger generation, a form that would fit perfectly to the
economy-driven society where the size of consumers means everything. The global
videogames industry is enormous, another 'monstrous enterprise' looking for
whatever ways to outstrip its competitors simply to gain yet bigger market
control and profits for stockholders. Who cares about the well being of a
person as far as the big dollar sign is shining upon oh-so-many shoulders of
ours? Every little videogame suddenly looks like a body snatcher, climbing all
over the player and have his/her spirit consumed upon the 'demand' long seeded
inside the little tiny machine, indirectly infiltrating the exact movement of
the body cells until they reach their limit. The irony is: the elderly are
producing such games for the young and yet blaming them doing no good other
than playing. What's the picture of 'ethics' behind such scenario? Where would
art be other than the well-drawn computerized moving figures roaring for their
social recognition at all costs? What are parks for when signs are designed to
discourage any public gatherings and sharing?
Just around the corner, about 50 metres from our “Remapping Hong Kong 2”
project site, a security guard is standing at the 'designated' jogging lane to
ensure all joggers running in the SAME direction. Imagine what would happen if
one of the joggers don't abide by the logic of this watchful person? Hong Kong
is a 'proud' and 'secured' city that our slogans always express the platitude
of our ever-conforming impulses. We HATE breaking rules, as if everyone would
be furious when seeing someone on the vice. What kind of 'community
performance' exactly is that?
It was indeed impressive on how much changes taken places in Hong Kong in the
past forty something years, especially the economic 'big leap' in the 70's and
80's when it looked like almost everyone could have 'a handful of gold' as long
as one were willing to work hard. We both grew up through this important era
and eye-witnessed the amazing changes. Just when such euphoria of economic
progress had made so many proud to be Hongkongers, who would have thought such
'economic pride' also left us blind and made us given up some very important
community quality we used to hold onto back in the 50's and 60's, the sense of
neighborhood. Now, our city is 'consumed' with materialistic commodities and
our daily living pulse seems to be drawing only to the World Stock Market
Index. Videogames, as one of the 'great HOT products' that keeps looking for a
yet bigger market, who would be the NEXT major target of drawing BIGGER
consumption then?
Remapping Hong Kong would mean a yet-bigger-and-frustrating-effort setting out
to provide alternatives in 'rebuilding' the landscape of our minds and hearts.
As a member of the City, what each of us, all valuable community members, holds
at heart would be a significant part in the map of Hong Kong. Taken that away
would mean erasing our footprints from history-in-the-making day in and day
out. Truly wish you were still around to speak up for us all in the System, a
voice that could be so valuable in the course of irrigating alternative
cultural soil apart from the monitoring screens, a world of
surveillance-gadgets designed to secure 'better controlled profits' and
'power'. Maybe it IS high time for us to re-think regionalized development,
cultivating small blocks in all districts and de-centralizing 'behavior'
through a different set of art subvention projects. Allow art to help
re-surface many unsung voices that could make changes in the community scenario
to come, a series of neighborhood building, cracking the fortress of
we-all-need-a-security-guard-on-site-kind-of beliefs. The simple things we
learn in kindergartens are important: love thy neighbors! Yet, where ARE our
neighbors? All turned invisible behind 'secured doors' and 'monitoring
devices'!
You know what: it is an amazing sight to see five students walking together
speechless, with four playing, or 'communicating', through their small portable
'playstations', with ONE left guiding them through the pedestrians and
'obstacles' passing by. How in the world could the 'CROWD of FOUR' hear the
community outcry from above, below or around?
Can you hear us from above?
WISH YOU'RE HERE WITH US AGAIN IN THE CENTRAL LAWN!
hoyingfung
*Tanny (1957-2006) was a civil servant working for LCSD, a government body in
support of arts and culture. She was also a friend who helped working with me
in the first “Re-mapping Hong Kong” project. She died of cancer last year.